Making an engine for a family of daily puzzle games for songs and movies.
No canvas. No WebGL. Just CSS, trigonometry, and some dice.
A look at how I added password protection to a static site for a private event using AES-GCM encryption and PBKDF2 key derivation.
Creating a player controller for a 3D scene in the Godot Engine.
A basic GitHub Pages build and deploy workflow using GitHub Actions.
Thoughts on working with emojis and zero width joiners as runes in go.